Clan Lord is a veritable Methuselah among online role-playing games, the graphics—2D hand drawn sprites—are crude compared to todays 32-bit texture laden 3D graphics. The reason is that this game is on its second decade of existence having come out of beta after about a year of testing in 1998. Since then development efforts have gone into expanding the world and adding features on occasion.
The gameplay is simplistic for fighters and for the first few levels of “healer-dom.” One simply runs into what one wants to try to kill or start healing. Unlike 3D games, a 2D system allows this because there is no “ASDF+turn key” navigation needed in a 3D space, In a 2D space your mouse does quite nicely.
In addition to this lack of combat mechanic complexity, there is also a very simple items system, and thus not much of an economy. If a person is not too concerned about rapid advancement while off-line and doesn’t carry more than the maximum of allowed objects, there is almost no reason to even have coins or care about obtaining them after one gets their basic equipment needs met, aside from the 5 coin boat fare to leave the island and chain repairs.
So, what does this game so clearly lacking offer, and why are people still playing after over 10 years? Clan Lord has a radically different concept and approach to games than pretty much every other RPG online or offline out there. And the difference in the environment it came out of and exists in has both its strengths and weaknesses.