How I Would Improve Touch Interfaces… Coming Soon to a Browser Near You

I just looked at my almost 1800 word opinion piece I submitted to draft status on Dice this morning, and I feel guilty that my editor will have to read it all and whittle it down to a more usable format. I am pretty sure my wanton dreaming of a new set of UI conventions: “STIG” will hit the cutting room floor. If that happens, look for it here next week.

Stay “tuned” for my thoughts on Touch User Interfaces. (link forthcoming…) My tentative title for it is “TouchUI & The Misunderstood Paradigm.” I think it’s catchy, but SEO might not. :) If you read my blog posts you already know where I stand, this is just more elaboration on how I would make a Touch User Interface, the “SOOMY Tao” Rule and how far we still have to go. In my humble opinion user interfaces have barely scratched the surface of what they could be.

Speaking on Phase 2.5: At some point I will probably write about a new yet old interface that recalls a toy of decades past, that just needs a bit of an update: some styling love and sophisticated circuitry running XLP hardware. It could probably by developed and sold for less than $100. It could also be discreetly embedded in discrete common products to whittle manufacturing costs down to just the chips, circuitry and sensors needed. If you actually included kinetic energy generation you could conceivably power the device primarily through movement. Yup more wanton dreaming… Inspired by SciFi Books and Childhood dreams of Asimov’s “Significantly Advanced Technology.”

UPDATE20120507: The Article has been split in two, and will be run soon.

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