I sat in my virtual town for a while today while I read the Sentinel. After about half an hour, we had 3 or 4 people on for a “quick trip.” As we ventured deeper into the glenn, more and more people started coming on, so we invited them as the logged on. We ended up with about 10 people in our party going to the Mountain Glen. It was funny considering when I logged on at about 3PM (Pacific) there were barely 10 people on.
We started really strong — the party consisted of Noivad, Geo, Tafari, Shadowfire, Nyla, Quinix for fighters and Hex, Tsune, Aelyse and Veer for healers. With 4 upper level fighters and 3 upper level healers we easily made it to the main boss with no only one close call.
I then made the mistake of entering the bosses lair without unequipping my weapon. I got pulled into a few fairly strong creatures that damaged me enough so that running out, luck hits, the pull of the boss and such made me fall. I thought “no biggy, the party will just have to do without me. I’ll wait here calmly, and let them know to lure and get me.” But before I could fire up ICQ, Geo came in and fell trying to chain me. :( So, that left our party without pathfinders to let the party out in case of trouble. And trouble there was. No one filled me in on the details, but with no PF and things auto-luring from the bosses snell, the party was doomed. The hunt ended in tragedy when a few poor strategic and tactical decisions got everyone killed. In the future pathfinders need to stay in reserve just in case the party needs to retreat.
Luckily no one was upset, and everyone decided to depart. After I was invited to hit the Barrens and Mausoleum, but my battery was going to be dead soon, and it was cold outside the cafe. So, I logged off and reflected on my adventures. I realized even after all these years CL can deliver some decent amount of excitement with the right crew and the right challenge.
This dead horse just keeps running. Although the same can’t be said for the party that went to the Glen today.